01 Interface
Drawn in-engine, not bolted on.
Most clients hand you an ImGui window sitting on top of the game. Pillow renders its own icons and text as MSDF glyph atlases and draws every panel with 23 custom core shaders — signed-distance rounded rects, real kawase bloom, liquid glass, gradient strokes. It scales with your GUI scale because it is the game drawing it.
- 23 core shader programs, one registration each — a bad one degrades that effect, never the UI
- 8 MSDF font atlases, sharp at any scale, no bitmap blur
- Themes with live gradient endpoints, animated droplists and a real drag-and-drop HUD editor