Modules

Every module, and what it hooks.

One line per module describing the mechanism rather than the marketing. The tag on the right is the important part: read-only modules never put a byte on the wire, local ones only touch your own client, and send-path modules write state a server can observe.

  • 94modules
  • 7categories
  • 24read-only
  • 17local
  • 53send-path
read-only reads packets and the entity list, sends nothing local client-side rendering and UI only send-path writes player state or emits packets

Combat21

Crystal, anchor, mace and shield work, plus the aim stack underneath all of it.

  • Aim Assist send-path

    Smoothed rotation onto the highest-priority target with a hard FOV clamp.

  • Trigger Bot send-path

    Attacks the tick your crosshair enters a valid target — never earlier.

  • Auto Crystal send-path

    Places an end crystal and detonates it on the following tick.

  • Crystal Optimizer local

    Removes your own crystal client-side so the next placement goes out sooner.

  • Anchor Macro send-path

    Respawn anchor placement and detonation in a fixed tick cycle.

  • Double Anchor send-path

    Two anchors in rapid succession, timed against the explosion tick.

  • Auto Totem send-path

    Keeps a totem in the offhand, refilling from inventory before the slot empties.

  • Auto Inv Totem send-path

    Moves a totem from anywhere in the inventory straight into the offhand.

  • Hover Totem send-path

    Holds the offhand totem while you hover, swaps back on landing.

  • Auto Double Hand send-path

    Combines offhand totem with a mainhand crystal in one cycle.

  • Auto Hit Crystal send-path

    Swings on the crystal in the same tick it is placed.

  • Mace Bomber send-path

    Builds the fall height, times the smash, lands it on the target.

  • Mace Swap send-path

    Fast mainhand mace swap with the correct attack cooldown.

  • Spear Swap send-path

    Instant spear swap for the reach window.

  • Shield Breaker send-path

    Automates the axe swing onto a raised shield.

  • Auto Jump Reset send-path

    Jumps inside the damage tick to shed knockback.

  • No Hit Delay send-path

    Removes the vanilla hit cooldown between attacks.

  • HitBox send-path

    Expands attack hitboxes within a range the server cannot verify.

  • Static HitBoxes send-path

    Fixed hitbox dimensions instead of a scale factor.

  • Elytra Swap send-path

    Swaps the chestplate for an elytra, and back, automatically.

  • Anti Bot local

    Filters fake players out of every target list before a rotation is computed.

Render16

Everything here reads the entity list and the depth buffer. Nothing is sent.

  • Player ESP read-only

    Boxes, outlines and fills through walls with distance and health.

  • Skeleton ESP read-only

    Bone-accurate joint overlay driven from the live model, not a guess.

  • Mob ESP read-only

    Same projection, filtered to hostile and passive mobs.

  • Storage ESP read-only

    Marks every container block entity in range, with contents preview.

  • Block ESP read-only

    Configurable block highlight with per-block colour and search list.

  • Name Tags read-only

    Nametags through walls with ping, health, gear and distance.

  • Target HUD read-only

    Live target readout: health, absorption, armour, held item.

  • Hole ESP read-only

    Finds safe 1x1 holes and renders them as fill + outline.

  • Suspicious ESP read-only

    Highlights blocks and entities that score as player activity.

  • Real HitBox local

    Renders the true hitbox the server will use for the hit.

  • Pearl Trajectory read-only

    Predicts the ender pearl arc including drag and bounce.

  • Fullbright local

    Forces maximum lightmap brightness with no gamma packet.

  • Free Look local

    Detaches the camera from the body; the body keeps its rotation.

  • Jump Circles local

    Ring effect on jump, configurable radius and colour.

  • Swing Speed local

    Changes the swing animation speed without touching attack timing.

  • Music HUD local

    Now-playing overlay wired to your system media session.

Movement12

The send-path half. Marked as such — off by default, never silent.

  • Boost send-path

    Vertical velocity boost applied on jump with a configurable tick delay.

  • Glide send-path

    Elytra-style glide control without a firework or an elytra equipped.

  • Jetpack send-path

    Continuous upward thrust from held items, tick-rate limited.

  • Packet Fly send-path

    Position control via out-of-order position packets and fake bounds.

  • Full Flight send-path

    Full creative-style flight on any server, with anti-kick pacing.

  • Extra Elytra send-path

    Elytra plus a chestplate effect at the same time.

  • No Jump Delay send-path

    Removes the jump cooldown between consecutive jumps.

  • Robo Walk send-path

    Square, perfectly-timed strafing path for scaffold-style movement.

  • Block In send-path

    Surrounds your position with blocks from the hotbar in one tick.

  • Boat Glitch send-path

    Boat-based movement glitch with per-server tuning.

  • Boat Phase send-path

    Phases through blocks using boat collision, bounded to a safe step.

  • Chorus Exploit send-path

    Teleport exploit via chorus fruit with a controlled landing window.

World & base finding9

Analysis over data you already receive. This is the part that finds bases without touching the wire.

  • Chunk Finder read-only

    Scores every loaded chunk for signs of life: containers, block entities, artificial light.

  • Sus Chunk Finder read-only

    Heuristic score from unnatural blocks, lighting and entity density.

  • Prime Chunk Finder read-only

    Ranks chunks by the strongest combined activity signal.

  • Seed Chunk Finder read-only

    Derives chunk properties from the world seed with the seedfinding libraries.

  • Ore Sim read-only

    Seed-based ore, biome and structure prediction (Cubiomes) rendered in-world.

  • Netherite Finder read-only

    Ancient debris search by block scan or seed simulation.

  • Light Finder read-only

    Flags artificial light where the world should be dark.

  • Tunnel Base Finder read-only

    Detects player-dug tunnels from block and air patterns.

  • Block Entity Debug read-only

    Lists every block entity in a chunk with type and coordinates.

Survival & automation21

Farming, crafting, sorting and staying alive while you are not looking at the screen.

  • Auto Farm send-path

    Plant, bone-meal and harvest cycle with per-crop timing.

  • Auto Grind send-path

    Repeatable mob or spawner grind loop with configurable routing.

  • Auto Craft send-path

    Crafts a recipe from a set quantity, refilling from inventory.

  • Auto Drop send-path

    Drops items matching a filter — by name, count or slot.

  • Auto Tool send-path

    Selects the fastest tool for the block being mined.

  • Auto Enchant send-path

    Runs the enchanting flow and rerolls until the target enchant appears.

  • Auto Mine send-path

    Mines marked blocks along a configurable route.

  • Auto Loot send-path

    Empties containers in range, with per-item filter and delay.

  • Auto Pot send-path

    Throws splash potions by threshold — health, hunger or effect.

  • Auto Soup send-path

    Drinks soup or stew below a health threshold.

  • Auto Eat send-path

    Eats from the hotbar when hunger drops past a configured value.

  • Auto Extinguish send-path

    Places water or a powder snow bucket when you catch fire.

  • Auto Login send-path

    Replays a login or /register command on join, per server.

  • Auto Reconnect send-path

    Rejoins after a kick or a disconnect, with backoff.

  • Auto TPA send-path

    Sends and confirms /tpa requests automatically.

  • Auto Walk send-path

    Holds forward, respecting terrain and obstacles.

  • Auto Respawn send-path

    Accepts the respawn screen without waiting for your input.

  • Fast Place send-path

    Removes the placement delay between blocks.

  • Sprint local

    Always sprint, no double-tap.

  • Anti Vanish read-only

    Flags vanished staff from tab and entity mismatches.

  • Gamemode Notifier read-only

    Alerts on gamemode changes and world-border events near you.

Client5

The parts you touch every session.

  • Chat Macro send-path

    Bind any key to any command or chat line, per server.

  • Name Protect local

    Rewrites your own name in chat, nametags and the tab list.

  • Skin Protect local

    Hides skin and profile data from the local renderer.

  • Friends local

    A friend list that every combat, render and automation feature respects.

  • Config Profiles local

    Per-server profiles, one-key import and export, cloud-ready layout.

Server packs10

Loaded only when you are on that server. Shipped as separate profiles, not baked into the default config.

  • Chunk Finder (Donut) read-only

    DonutSMP-tuned chunk scoring and waypoint marking.

  • Player Chunks read-only

    Marks chunks a player has provably occupied.

  • Auto Sell send-path

    Automates shop selling with a per-item price floor.

  • Auto Spawner Sell send-path

    Sells spawners on a schedule with an inventory gate.

  • Spawner Protect local

    Blocks placement and mining that would break your spawners.

  • Anti Trap local

    Detects encirclement and reacts before the trap closes.

  • Item Dropper send-path

    Drops by filter rule while farming, with a keep-list.

  • RTP Base Finder read-only

    Systematically searches the area around each /rtp landing.

  • Fake Pay local

    Local-only payment display with a configurable amount.

  • Fake Stats local

    Cosmetic HUD values, never sent anywhere.

1.0.0 · release · Minecraft 1.21.4

Sleep on it.

Two jars, a Fabric profile, and 94 modules that tell you whether they touch the wire.